Sources – How to come up with great game ideas

Sources – How to find amazing game ideas

These are the sources and citations for the GMTK video “How to find amazing game ideas”. The citation number is shown in the top right corner of the video.

[1] Satisfactory Interview: Coffee Stain Studios CEO Talks 3 Million Sales, Early Access, and Future Plans | Gamerant

https://gamerant.com/satisfactory-3-million-sales-interview-ceo-stefan-hanna-future-plans/

[2] Subnautica Postmortem | GDC Vault

https://www.gdcvault.com/play/1025691/-Subnautica

[3] Original Among Us Was a Much Different and More Stressful Game | ComicBook

https://comicbook.com/gaming/news/among-us-game-original/

[4] Stardew Valley: Pushing The Boundaries of Farming RPGs | Cornell Sun

https://cornellsun.com/2016/02/23/stardew-valley-pushing-the-boundaries-of-farming-rpgs/

[5] Hotline Miami Prototype (Super Carnage) | DevolverDigital (Volume Warning)

https://www.youtube.com/watch?v=6Wy0tyz7Yho

[6] The Making Of: Hotline Miami | Edge Magazine (Archived)

https://web.archive.org/web/20141026170012/http://www.edge-online.com/features/the-making-of-hotline-miami/

[7] The Game That Inspired Minecraft, But Never Made a Penny | People Make Games

https://www.youtube.com/watch?v=__Nq2vNcpIo

[8] Vampire Survivors creator ‘didn’t have a vision’ when he started making the game that allowed him to quit his job | PC Gamer

https://www.pcgamer.com/vampire-survivors-creator-didnt-have-a-vision-when-he-started-making-the-game-that-allowed-him-to-quit-his-job/

[9] Fortnite’s Battle Royale Mode Was Designed During An Uber Ride | Kotaku

https://kotaku.com/fortnite-battle-royale-interview-epic-mustard-uber-ride-1851427317

[10] What inspired Dicey Dungeons? | Distractionware

https://distractionware.com/blog/2019/08/4-what-inspired-dicey-dungeons/

[11] Crypt of the NecroDancer Interview: An Accidental Roguelike Rhythm Game | GameRanx

https://gameranx.com/features/id/17305/article/crypt-of-the-necrodancer-interview-an-accidental-roguelike-rhythm-game/

[12] How To Combine Video Game Genres | Game Maker’s Toolkit

https://www.youtube.com/watch?v=H63Bqex1Urs

[13] Papers, Please | TIGForums (Archived)

https://web.archive.org/web/20140111172010/http://forums.tigsource.com/index.php?topic=29750

[14] Ask the Developer Vol. 10, Pikmin 4 | Nintendo

https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1/

[15] Will Wright | MasterClass

https://www.masterclass.com/classes/will-wright-teaches-game-design-and-theory

[16] How I designed Fruit Ninja | Luke Muscat

https://www.youtube.com/watch?v=St5v2uI-Nis

[17] Super Mario Sunshine – 2002 Developer Interviews | Shmuplations

https://shmuplations.com/mariosunshine/

[18] Game Designer Jonathan Blow Challenges… | MTV (Archived)

https://web.archive.org/web/20100316214832/http://multiplayerblog.mtv.com/2007/08/08/a-higher-standard-game-designer-jonathan-blow-challenges-super-marios-gold-coins-unethical-mmo-design-and-everything-else-you-may-hold-dear-about-video-games/

[19] Shovel Knight Devs Discuss Co-Op, Pogo Jumping, And Beyond | GameInformer

https://web.archive.org/web/20150106072128/http://www.gameinformer.com/b/features/archive/2014/07/29/shovel-knight-devs-discuss-co-op-pogo-jumping-and-beyond.aspx

[20] ‘Splatoon’ and ‘Splatoon 2’: How to Invent a Stylish Franchise with Global Appeal

https://gdcvault.com/play/1024999/-Splatoon-and-Splatoon-2

[21] Mind of Kojima – How he came up with the core idea behind Death Stranding | Reddit

https://www.reddit.com/r/DeathStranding/comments/zrf5r7/mind_of_kojima_how_he_came_up_with_the_core_idea/

[22] The Opposite of Fail: The story of FTL | Polygon

https://www.polygon.com/features/2013/3/12/4090522/the-opposite-of-fail-the-story-of-ftl

[23] Spiritfarer is about death, but it’s how it treats life that makes it unusual | Rock Paper Shotgun

https://www.rockpapershotgun.com/spiritfarer-is-about-death-but-its-how-it-treats-life-that-makes-it-unusual

[24] Into the Breach Design Postmortem | GDC Vault

https://www.gdcvault.com/play/1025772/-Into-the-Breach-Design

[25] The Legacy of Rob Daviau, the man who helped flip boardgames on their head | Eurogamer

https://www.eurogamer.net/the-legacy-of-rob-daviau-the-man-who-helped-flip-boardgames-on-their-head

[26] Undertale Dev: “Every Monster Should Feel Like an Individual” | The Escapist

https://www.escapistmagazine.com/undertale-dev-every-monster-should-feel-like-an-individual/

[27] Lorelei and the Laser Eyes | Simogo

https://simogo.com/work/loreleiandthelasereyes/

[28] How Parking Garage Rally Circuit Brings The Spirit Of Sega’s 32-bit Console To PC | Time Extension

https://www.timeextension.com/features/interview-no-one-is-doing-saturn-how-parking-garage-rally-circuit-brings-the-spirit-of-segas-32-bit-console-to-pc

[29] Independent Games Summit: Crafting A Tiny Open World: ‘A Short Hike’ Postmortem | GDC Vault

https://gdcvault.com/play/1026613/Independent-Games-Summit-Crafting-A

[30] How to Prototype a Game in Under 7 Days | Miami University

http://miami.lgrace.com/documents/How to Prototype a Game in Under 7 Days.pdf

[31] Why You Get Your Best Ideas in the Shower | TIME

https://time.com/6999592/shower-thoughts-best-ideas/

[32] Firewatch: hope and heartbreak in the American wilderness | The Guardian

https://www.theguardian.com/technology/2016/feb/01/firewatch-american-wilderness-campo-santo

[33] Steam Game Releases By Year | SteamDB

https://steamdb.info/stats/releases/

[34] What Makes an Indie Hit?: How to Choose the Right Design | Game Developer

https://www.gamedeveloper.com/business/what-makes-an-indie-hit-how-to-choose-the-right-design

[35] Know Your Game’s Anchor | How To Market A Game

https://howtomarketagame.com/2019/12/23/know-your-games-anchor/

[36] Franek | X

https://twitter.com/Franrekk/status/1826419925923270847

[37] Finding Clever – Zachary Richman PJP Talk | Post Jam Productions

https://www.youtube.com/watch?v=Avkb5rm9_pk

[38] Lucas Pope (Papers Please / Return of the Obra Dinn) | Noclip Podcast

https://www.youtube.com/watch?app=desktop&v=D81mTaU55MY

[39] Dev Log: recovering from no particular hardship, and the next proposition | Tom Francis

https://www.youtube.com/watch?v=jWgIvvTtCm8