Sources – What’s the point of prototyping
These are the sources and citations for the GMTK video “How to find amazing game ideas”. The citation number is shown in the top right corner of the video.
[1] Studio MDHR | X
[2] Breaking Conventions with The Legend of Zelda: Breath of the Wild | GDC
[3] Developing ‘Hi-Fi RUSH’ Backwards and Finding Our Positive Gameplay Loop | GDC
[4] Splatoon and Splatoon 2: How to Invent a Stylish Franchise with Global Appeal | GDC
[5] Ask the Developer Vol. 9, The Legend of Zelda: Tears of the Kingdom | Nintendo
[6] How the Developers of ‘Super Mario Bros. Wonder’ Find New Joy in Creating Classic Side-Scrolling Adventures | GDC
https://gdcvault.com/play/1034668/2D-and-Tomorrow-How-the
[7] Ask the Developer Vol. 19, Donkey Kong Bananza | Nintendo
[8] Our Deck Building Game Evolved Into Something Unexpected! | Jonas Tyroller
[9] First Prototype to Actual Game in 22 Days! | Jonas Tyroller
[10] Pixar | Facebook
https://www.facebook.com/Pixar/videos/905135840248372
[11] Horizon Zero Dawn: A Game Design Postmortem | GDC
[12] Official Sea of Thieves Inn-side Story #19 | Sea of Thieves
[13] I made Super Auto Pets… with guns | Luke Muscat
[14] I Played 7 “LOST MEDIA” Subnautica Prototypes You CAN’T ACCESS Anymore | The Last Bacon
[15] Slay the Spire September 2015 prototype | Alex Wiltshire
[16] Revisiting the FIRST YEAR of dev on Satisfactory | Coffee Stain Studios
[17] CarlsenGames | X
[18] How Jusant Makes Rock-Climbing More Immersive | Game Maker’s Toolkit
[19] How I designed Fruit Ninja | Luke Muscat
[20] Journey prototype | molleindustria
[21] Pirat_Nation | X
[22] Ori and the Blind Forest Prototype Animation: Pull Ability | Moon Studios
[23] LIMBO Concept Trailer | Playdead
[24] Lessons Learned Shipping Mini Motorways: A bumpy road to success | GCAP
[25] How I designed Jetpack Joyride | Luke Muscat
[26] DREDGE 2 Year Anniversary – First Prototype Footage | Black Salt Games
[27] Rapid and Creative Gameplay Prototyping in Astro Bot | GDC Vault
https://gdcvault.com/play/1035283/Rapid-and-Creative-Gameplay-Prototyping
[28] Fall Guys – Early Prototype and Beta Gameplay | NeoGamer
[29] Making It Takes Two’s Best Level | Game Maker’s Toolkit
[30] God of War: Baldur Fight Prototype | IGN
[31] The Chalet – Blockmesh | Evan Hill
